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hyperframes-creative Checked

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.m…
🎬 Video & Motion skills By calesthio Version v1.0.0 Added 2026-09-07 Updated 2026-09-07 Source ↗
9.2Overall rating
2Views
7Downloads
56.5kStars

Installation

🤖 Install via AI

Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.

Install the "hyperframes-creative" skill by following the instructions at https://skill123.me/install/hyperframes-creative.
⌨️ Command line install

Run in your terminal — downloads and installs to ~/.claude/skills/.

curl -fsSL https://skill123.me/install/hyperframes-creative.sh | bash
📦 Download ZIP

Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.

⬇ Download v1.0.0 · 285 KB
📊 Static rating
9.2/10
Trigger
9.0
Structure
10.0
Workflow
8.8
Content
10.0
Engineering
9.0
Security
9.0

Six-dimension rubric with reviewer rationale.

View scorecard ↓
🛡 Dynamic test
—

Not live-tested yet — this skill is rated on static analysis only.

About this skill

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

> **Read these two FIRST for any non-trivial composition — they override web instincts:**

>

> - references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_.

> - references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

>

> Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Documentation

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

> **Read these two FIRST for any non-trivial composition — they override web instincts:**

>

> - references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_.

> - references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

>

> Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

1. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md (references/design-spec.md) — resolve and load per that doc.

2. If no design spec exists and the user asks for visual direction, choose a route:

  • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
  • Named style or mood → references/visual-styles.md
  • Fast defaults → references/house-style.md
  • Interactive selection → references/design-picker.md

3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.

4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

View full documentation

| Topic | Read |

| ------------------------------------------------------------------------ | ---------------------------------------------- |

| Adopt a ready-made frame-preset as frame.md (optional) | frame-presets/ · references/design-spec.md |

| Default palettes, motion, typography, lazy defaults to question | references/house-style.md |

| Named style presets, mood-to-style routing | references/visual-styles.md |

| Palette-specific color tokens | palettes/*.md |

| Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md |

| Stats / infographic presentation | references/data-in-motion.md |

| Structured expansion for open-ended prompts | references/prompt-expansion.md |

| Video-medium density, scale, color, frame composition | references/video-composition.md |

| Per-beat direction, rhythm planning, transition timing | references/beat-direction.md |

| Post-authoring spec verification (colors, type, corners, spacing, depth) | references/design-adherence.md |

| High-level motion guardrails and GSAP-quality rules | references/motion-principles.md |

| Font selection, pairings, rendered-video type guardrails | references/typography.md |

| Script pacing, tone, openings, number pronunciation | references/narration.md |

| Precomputed audio bands mapped to motion | references/audio-reactive.md |

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

Run from the repo root with explicit paths, for example:


python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

Score breakdown

Trigger
9.0
Clear What/When topic list with explicit boundary deferring animation to hyperframes-animation.
Structure
10.0
68-line SKILL.md with routing table; presets, palettes and templates properly separated; zero redundancy.
Workflow
8.8
Spec-precedence workflow, read-first emphasis gates, design-adherence checks and a WCAG contrast audit script.
Content
10.0
Terse imperative routing; every row is actionable; consistent formatting.
Engineering
9.0
Valid frontmatter; all referenced paths exist; scripts have shebangs and usage headers.
Security
9.0
package-loader npm installs are pinned with confirmation; only official Google Fonts endpoints; no injection.
Exemplary progressive disclosure: 68-line router over 15 references, 13 frame presets and 9 palettes, plus a WCAG contrast verification script. npm bootstrap is pinned and confirmed; font query uses official Google endpoints.