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media-use Checked

Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger…
🛠️ Developer Tools skills By calesthio Version v1.0.0 Added 2026-09-07 Updated 2026-09-07 Source ↗
8.7Overall rating
2Views
6Downloads
56.5kStars

Installation

🤖 Install via AI

Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.

Install the "media-use" skill by following the instructions at https://skill123.me/install/media-use.
⌨️ Command line install

Run in your terminal — downloads and installs to ~/.claude/skills/.

curl -fsSL https://skill123.me/install/media-use.sh | bash
📦 Download ZIP

Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.

⬇ Download v1.0.0 · 26 KB
📊 Static rating
8.7/10
Trigger
8.0
Structure
8.7
Workflow
8.4
Content
10.0
Engineering
9.0
Security
9.0

Six-dimension rubric with reviewer rationale.

View scorecard ↓
🛡 Dynamic test
—

Not live-tested yet — this skill is rated on static analysis only.

About this skill

Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (resolve) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.

media-use

Resolve media needs into frozen local files. One verb, four types, zero context noise.

Documentation

Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (resolve) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.

media-use

Resolve media needs into frozen local files. One verb, four types, zero context noise.

When to use

Call resolve whenever a composition needs media — background music, sound effects, images, or icons. media-use searches the HeyGen catalog, downloads the best match, freezes it locally, and registers it in a manifest. The agent gets back one line; all search noise stays on disk.

Resolve


node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>)

### Types

| Type | What it finds | Provider |

| ------- | ------------------- | ---------------------------------------- |

| bgm | Background music | HeyGen audio catalog (10k+ tracks) |

| sfx | Sound effects | Bundled 19-file library + HeyGen catalog |

| image | Photos, backgrounds | HeyGen asset search (75k+ vectors) |

| icon | Icons, logos | HeyGen asset search (type=icon) |

### Examples


# Background music
node <SKILL_DIR>/scripts/resolve.mjs --type bgm --intent "upbeat tech launch" --project .
# → resolved bgm_001 → .media/audio/bgm/bgm_001.mp3 (bgm, 25s)

# Sound effect
node <SKILL_DIR>/scripts/resolve.mjs --type sfx --intent "whoosh" --project .
# → resolved sfx_001 → .media/audio/sfx/sfx_001.mp3 (sfx, 0.57s)

# Image
node <SKILL_DIR>/scripts/resolve.mjs --type image --intent "gradient tech background" --project .
# → resolved image_001 → .media/images/image_001.jpg (image)

# Icon
node <SKILL_DIR>/scripts/resolve.mjs --type icon --intent "rocket" --project .
# → resolved icon_001 → .media/images/icon_001.png (icon, transparent)

### Flags

| Flag | Description |

| --------------- | ------------------------------------------ |

| --type, -t | Media type: bgm, sfx, image, icon |

| --intent, -i | What you need (natural language) |

| --entity, -e | Entity name for cache matching (optional) |

| --project, -p | Project directory (default: .) |

| --adopt | Bulk-import existing assets/ into manifest |

| --json | Output JSON instead of one-line result |

How it works

1. Check project .media/manifest.jsonl for exact-prompt match

2. Scan existing assets/ directory for unregistered files matching the need

3. Check global cache ~/.media/ for reusable asset

4. Search via provider (HeyGen audio catalog, HeyGen asset search)

5. Freeze file to .media/<type>/, register in manifest, regenerate index.md

View full documentation

The agent gets back **one line**. Candidates, scores, provenance stay on disk.

Adopt existing projects

Most HyperFrames projects already have assets in assets/. media-use adopts them:


node <SKILL_DIR>/scripts/resolve.mjs --adopt --project .
# → adopted 9 assets from assets/
#   bgm_001 → assets/bgm/mango-fizz.mp3 (bgm, 146.6s)
#   image_001 → assets/images/avatar.jpg (image, 400×400)

ffprobe extracts real duration and dimensions. During resolve, unregistered files in assets/ matching the intent are adopted on the fly.

Reading the inventory

After resolve or adopt, read .media/index.md for the full inventory:


# .media · 4 assets

id         type   dur   dims       path                          description
bgm_001    bgm    25s   —          .media/audio/bgm/bgm_001.mp3  upbeat tech launch
sfx_001    sfx    0.6s  —          .media/audio/sfx/sfx_001.mp3  whoosh
image_001  image  —     1920×1080  .media/images/image_001.jpg   gradient tech background
icon_001   icon   —     200×200    .media/images/icon_001.png    rocket

Cross-project reuse

Assets are cached automatically on resolve. Subsequent resolves for the same prompt hit the global cache at ~/.media/ — no re-download, no provider call. Promote an asset explicitly with organize --promote <id> to make it reusable across all projects.

Files

  • .media/manifest.jsonl — machine SSOT, one JSON record per line
  • .media/index.md — agent-readable table (id, type, dur, dims, path, description)
  • ~/.media/ — global cross-project reuse cache (content-addressed, SHA-256)

CLI tools used

| Tool | Purpose | Required? |

| --------- | ------------------------------------------ | ------------- |

| ffprobe | Probe duration, dimensions, codec on adopt | Yes |

| heygen | Audio catalog, asset search | For providers |

Install the heygen CLI (single static binary, no runtime) and authenticate:


curl -fsSL https://static.heygen.ai/cli/install.sh | bash   # installs latest to ~/.local/bin
heygen update                                               # if already installed: needs >= v0.1.6
export HEYGEN_API_KEY=<your-key>                            # or: heygen auth login --key <key>

Requires **heygen >= v0.1.6** — the providers tag requests with the allowlisted --headers 'X-HeyGen-Client-Source: media-use' flag, added in v0.1.6. asset search is a pre-launch command hidden from heygen --help, but it runs. Without a heygen on PATH (or a valid key) the providers print a one-line diagnostic to stderr and resolve falls through to "no provider could resolve".

Score breakdown

Trigger
8.0
Clear What and When with type keywords (BGM, SFX, image, icon) but no explicit When-Not boundary.
Structure
8.7
124-line SKILL.md plus tidy scripts/lib split including tests; no redundancy concerns.
Workflow
8.4
Tool-wrapper cascade (cache, assets, provider, freeze) with documented fallback and one-line verified output; no explicit verify step beyond return line.
Content
10.0
Excellent concrete examples with expected outputs, terse tables, no filler.
Engineering
9.0
Valid frontmatter, shebangs, declared deps (ffprobe, heygen v0.1.6), paths all resolve.
Security
9.0
Provider calls via declared heygen CLI only; execFileSync avoids shell injection; curl-bash installer from official heygen domain is disclosed.
Well-built tool wrapper: one resolve verb with cache cascade, clean error fallback, bundled tests, thoughtful no-shell exec. Minor gaps: no When-Not and a curl-to-bash vendor installer.