3dviz-pro-max Checked
Installation
Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.
Install the "3dviz-pro-max" skill by following the instructions at https://skill123.me/install/3dviz-pro-max.
Run in your terminal — downloads and installs to ~/.claude/skills/.
curl -fsSL https://skill123.me/install/3dviz-pro-max.sh | bash
Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.
⬇ Download v1.0.0 · 4.7 MBNot live-tested yet — this skill is rated on static analysis only.
About this skill
Design and build expressive 3D scenes, explainers and interactive models with grounded subject knowledge. Use for 3D creation or edits, including scientific visualization and spatial puzzles.
3Dviz Pro Max
Use the agent's spatial reasoning, geometry, composition and programming abilities to realize the
user's idea. The catalog, kits, rigs and scripts accelerate decisions and construction; they do not
set the boundaries of what you can make. A runnable scene still needs visual judgment.
Documentation
Design and build expressive 3D scenes, explainers and interactive models with grounded subject knowledge. Use for 3D creation or edits, including scientific visualization and spatial puzzles.
3Dviz Pro Max
Use the agent's spatial reasoning, geometry, composition and programming abilities to realize the
user's idea. The catalog, kits, rigs and scripts accelerate decisions and construction; they do not
set the boundaries of what you can make. A runnable scene still needs visual judgment.
Workflow
For a new scene, work through the decisions below. For an existing artifact, inspect it first and
apply only the steps affected by the change. User constraints override suggested tooling and records.
1. **Intent and visual direction.** Identify what the viewer should see, feel, understand or do.
Choose a distinctive visual idea, useful references and the intended viewing distance. Decide how
shape, material, light, camera and motion work together. Time of day matters for some environments;
an anatomical study or mathematical object may need a studio, diagrammatic or invented setting.
2. **Reason about the important objects.** Before selecting a template, identify the silhouette,
proportions, parts, connections, surface identity and behavior that make each important object
convincing. Use object reasoning (references/object-reasoning.md) and
object craft (references/object-craft.md). Solve the hardest or most distinctive object early.
3. **Ground the representation.** Choose illustration, discrete state, simulation or playback; a
scene can combine them if their boundaries are clear. For established academic, scientific or
technical claims, research the actual passages and fact-check claim → model → rendered result
using research and truth (references/research-and-truth.md). A decorative mesh, imported anatomy
or physics engine does not certify a scientific claim. Identify the authoritative state.
4. **Choose construction per object.** Use the routing table below. Search for the missing decision
when useful; do not force a subject into the closest lexical match. Recipes, numerical defaults
and look profiles are candidates to adapt, not instructions to copy every value.
At important joins, decide whether the object needs a continuous skin, a layered covering or
separate articulated parts. Use surface continuity (references/object-craft.md#choose-continuity-at-the-join)
when attached volumes look accidental; mesh merging is not a universal cleanup prescription.
python3 scripts/search.py "<subject and unresolved decision>"
python3 scripts/resolve.py <record-id>
python3 scripts/design-context.py "<objective>" --blueprints --look <style-id>
5. **Set quality targets and discover tools.** State what the object must withstand at overview,
inspection and close-up distances, including factual fidelity where relevant. Discover available
tools without treating tool availability as
View full documentation
artistic quality:
python3 scripts/host-probe.py --out host.json
python3 scripts/design-context.py "<objective>" --blueprints --host host.json \
--delivery web-desktop --hero <blueprint-id>
T0–T4 describe the existing kit pipelines and their declared proof status. The legacy
quality_ceiling field is a shipped-kit pipeline recommendation, not a limit on custom geometry,
external assets, procedural materials or the agent's creativity. A missing kit tier does not
prohibit another construction method. Blender availability does not make an object high quality;
Three.js-only construction does not make it low quality.
6. **Build a convincing first view.** Keep the user's stack. Reuse shared scripts, renderer setup,
rigs and scaffold (templates/README.md), material utilities and geometry operations where they
help. For a large scene or collection, inspect one representative demanding object or scene before
multiplying the approach. A kit-shaped prototype should not silently become the finished hero.
Author custom geometry, shaders, materials, textures, lighting and interactions as needed. Use
Blender for suitable modeling, sculpting, rigging, UV or baking work; use Three.js for suitable
procedural geometry, interactive state and rendering. Choose their handoff deliberately.
For a distinctive finish, develop palette and material direction (references/object-craft.md#develop-a-material-direction)
from useful references: translate them into part assignments, surface scale and light response.
Material refinement can strengthen a good form; keep evaluating shape and attachments separately.
When adding or changing directional, practical, day/night or rescaled lighting, read
lighting direction and scale (references/lighting-direction-and-scale.md) before implementing the
rig. Identify emitter/receiver ownership and final world scale; choose the artistic treatment freely.
7. **Make behavior belong to the model.** Keep transforms, joints, contacts and controls tied to
their authoritative state. Inspect surrounding objects too: a stand needs support, a light ray
must stop at an opaque obstacle in its modeled scene, a creature needs clearance. An illustration
may simplify physics, but should not accidentally imply a simulation it does not perform.
Allocate reusable geometry once where practical; update transforms, uniforms or buffers during
motion. Park static scenes and respect reduced-motion preferences. Do not remove identity-defining
detail merely to meet an unmeasured budget; optimize what actually costs work.
Use subject clarity and meaningful motion (references/subject-clarity-and-motion.md) when
identity, mechanism or control effects are unclear. Explain what changes and stays fixed; keep
landmarks, color meanings and readouts synchronized with the visible state. Check local deformation
and attachments through relevant extremes, not just the resting silhouette.
8. **Run and inspect the real output.** Build through the project's existing commands, then view
the artifact in an available authorized browser. Inspect overview, meaningful close-ups and the
important interactions. If automated capture is allowed, the optional shared command is:
pnpm build
python3 scripts/capture.py --dir dist --all-views --click "#control" --out captures
Add --motion-check 2000 --expect-motion only when the tested state should visibly move.
--expect-usable can flag gross visibility failures; it does not judge art. A visible-browser
inspection is valid when headless execution is excluded. Never describe an unobserved frame.
For lighting changes, inspect source isolation at fixed exposure, an informative direction change,
and any output/reset controls. Check affected receivers and occluders, not just glowing bulbs.
Preserve the user's motion and camera choices across lighting modes unless a control promises reset.
9. **Refine by subject and evidence.** Use visual review (templates/checklists/visual-anti-slop.md)
and interaction/frame inspection (templates/checklists/inspection-per-frame.md) as conditional
prompts. Correct factual errors, broken controls and misleading relationships, then improve the
most consequential visual weakness. A failed shape may require a different construction method,
not more texture or a higher kit tier. For pinching, detached attachments or repeated pose fixes,
use regional deformation diagnosis (references/object-craft.md#diagnose-deformation-at-the-region-that-fails):
solver accuracy, surface deformation and visual quality need separate evidence. Revisit ownership
and rig assumptions after changing geometry. Continue useful refinement; reassess an approach that keeps
failing rather than applying a fixed number of cosmetic passes.
10. **Report honestly.** Separate what was built, observed, numerically checked and still limited.
Build success and collection completion do not establish artistic approval or subject clarity.
When describing skill use, distinguish guidance read, records actually retrieved and adap
Score breakdown
Assessment methodology
Version history
Imported from viettranx/3dviz-pro-max@main