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json-canvas Checked

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when …
⚡ Productivity skills By kepano Version v1.0.0 Added 2026-09-07 Updated 2026-09-07 Source ↗ Part of Knowledge Management →
9.3Overall rating
2Views
12Downloads
48.0kStars

Installation

🤖 Install via AI

Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.

Install the "json-canvas" skill by following the instructions at https://skill123.me/install/json-canvas.
⌨️ Command line install

Run in your terminal — downloads and installs to ~/.claude/skills/.

curl -fsSL https://skill123.me/install/json-canvas.sh | bash
📦 Download ZIP

Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.

⬇ Download v1.0.0 · 4 KB
📊 Static rating
9.3/10
Trigger
7.0
Structure
10.0
Workflow
9.6
Content
10.0
Engineering
10.0
Security
10.0

Six-dimension rubric with reviewer rationale.

View scorecard ↓
🛡 Dynamic test
—

Not live-tested yet — this skill is rated on static analysis only.

About this skill

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

JSON Canvas Skill

Documentation

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:


{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

### 1. Create a New Canvas

1. Create a .canvas file with the base structure {"nodes": [], "edges": []}

2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")

3. Add nodes with required fields: id, type, x, y, width, height

4. Add edges referencing valid node IDs via fromNode and toNode

5. **Validate**: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

### 2. Add a Node to an Existing Canvas

1. Read and parse the existing .canvas file

2. Generate a unique ID that does not collide with existing node or edge IDs

3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)

4. Append the new node object to the nodes array

5. Optionally add edges connecting the new node to existing nodes

6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes

### 3. Connect Two Nodes

1. Identify the source and target node IDs

2. Generate a unique edge ID

3. Set fromNode and toNode to the source and target IDs

4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points

5. Optionally set label for descriptive text on the edge

6. Append the edge to the edges array

7. **Validate**: Confirm both fromNode and toNode reference existing node IDs

### 4. Edit an Existing Canvas

1. Read and parse the .canvas file as JSON

2. Locate the target node or edge by id

3. Modify the desired attributes (text, position, color, etc.)

4. Write the updated JSON back to the file

5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

### Generic Node Attributes

| Attribute | Required | Type | Description |

|-----------|----------|------|-------------|

| id | Yes | string | Unique 16-char hex identifier |

| type | Yes | string | text, file, link, or group |

| x | Yes | integer | X position in pixels |

| y | Yes | integer | Y position in pixels |

| width | Yes | integer | Width in pixels |

| height | Yes | integer | Height in pixels |

| color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |

### Text Nodes

View full documentation

| Attribute | Required | Type | Description |

|-----------|----------|------|-------------|

| text | Yes | string | Plain text with Markdown syntax |


{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

**Newline pitfall**: Use \n for line breaks in JSON strings. Do **not** use the literal \\n -- Obsidian renders that as the characters \ and n.

### File Nodes

| Attribute | Required | Type | Description |

|-----------|----------|------|-------------|

| file | Yes | string | Path to file within the system |

| subpath | No | string | Link to heading or block (starts with #) |


{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

### Link Nodes

| Attribute | Required | Type | Description |

|-----------|----------|------|-------------|

| url | Yes | string | External URL |


{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

### Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

| Attribute | Required | Type | Description |

|-----------|----------|------|-------------|

| label | No | string | Text label for the group |

| background | No | string | Path to background image |

| backgroundStyle | No | string | cover, ratio, or repeat |


{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

| Attribute | Required | Type | Default | Description |

|-----------|----------|------|---------|-------------|

| id | Yes | string | - | Unique identifier |

| fromNode | Yes | string | - | Source node ID |

| fromSide | No | string | - | top, right, bottom, or left |

| fromEnd | No | string | none | none or arrow |

| toNode | Yes | string | - | Target node ID |

| toSide | No | string | - | top, right, bottom, or left |

| toEnd | No | string | arrow | none or arrow |

| color | No | canvasColor | - | Line color |

| label | No | string | - | Text label |


{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

| Preset | Color |

|--------|-------|

| "1" | Red |

| "2" | Orange |

| "3" | Yellow |

| "4" | Green |

| "5" | Cyan |

| "6" | Purple |

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):


"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts

| Node Type | Suggested Width | Suggested Height |

|-----------|-----------------|------------------|

| Small text | 200-300 | 80-150 |

| Medium text | 300-450 | 150-300 |

| Large text | 400-600 | 300-500 |

| File preview | 300-500 | 200-400 |

| Link preview | 250-400 | 100-200 |

Validation Checklist

After creating or editing a canvas file, verify:

1. All id values are unique across both nodes and edges

2. Every fromNode and toNode references an existing node ID

3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)

4. type is one of: text, file, link, group

5. fromSide/toSide values are one of: top, right, bottom, left

6. fromEnd/toEnd values are one of: none, arrow

7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")

8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md (references/EXAMPLES.md) for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

Score breakdown

Trigger
7.0
Clear What/When with good keyword variants (canvas, mind map, flowchart); no When-Not exclusion clause.
Structure
10.0
244-line SKILL.md with full examples properly offloaded to references/EXAMPLES.md; no redundant files.
Workflow
9.6
Four step-by-step workflows each with explicit Validate step plus an 8-item validation checklist and layout rules.
Content
10.0
Crisp imperative instructions, complete attribute tables, documented newline pitfall with fixes.
Engineering
10.0
Valid frontmatter, referenced EXAMPLES.md exists, external spec links are official.
Security
10.0
Documentation-only skill, no scripts, no network calls, no sensitive content.
Outstanding generator skill: four concrete workflows each ending in a validation step, an 8-point checklist, layout guidance, and offloaded examples; only weakness is absent When-Not boundary.