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lottie-bodymovin Checked

Use when implementing Disney's 12 animation principles with Lottie animations exported from After…
⚡ Productivity skills By calesthio Version v1.0.0 Added 2026-09-07 Updated 2026-09-07 Source ↗
6.5Overall rating
2Views
5Downloads
56.5kStars

Installation

🤖 Install via AI

Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.

Install the "lottie-bodymovin" skill by following the instructions at https://skill123.me/install/lottie-bodymovin.
⌨️ Command line install

Run in your terminal — downloads and installs to ~/.claude/skills/.

curl -fsSL https://skill123.me/install/lottie-bodymovin.sh | bash
📦 Download ZIP

Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.

⬇ Download v1.0.0 · 2 KB
📊 Static rating
6.5/10
Trigger
3.5
Structure
7.3
Workflow
4.0
Content
8.0
Engineering
9.0
Security
10.0

Six-dimension rubric with reviewer rationale.

View scorecard ↓
🛡 Dynamic test
—

Not live-tested yet — this skill is rated on static analysis only.

About this skill

Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Lottie Animation Principles

Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.

Documentation

Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Lottie Animation Principles

Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.

1. Squash and Stretch

In After Effects before export:

  • Animate Scale X and Y inversely
  • Use expression: s = transform.scale[1]; [100 + (100-s), s]

// Control at runtime
lottie.setSpeed(1.5); // affect squash timing

2. Anticipation

Structure your AE composition:

1. **Frames 0-10**: Wind-up pose

2. **Frames 10-40**: Main action

3. **Frames 40-50**: Settle


// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);

3. Staging


// Layer multiple Lotties
<div className="scene">
  <Lottie animationData={background} style={{ opacity: 0.6 }} />
  <Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>

4. Straight Ahead / Pose to Pose

Pose to pose in AE:

  • Set keyframes at key poses
  • Let AE interpolate between
  • Use Easy Ease for smoothing

// Jump to specific poses
anim.goToAndStop(25, true); // frame 25

5. Follow Through and Overlapping Action

In After Effects:

  • Offset child layer keyframes by 2-4 frames
  • Use parenting with delayed expressions
  • thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)

6. Slow In and Slow Out

AE Keyframe settings:

  • Select keyframes > Easy Ease (F9)
  • Use Graph Editor to adjust curves
  • Bezier handles control acceleration

// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // faster

7. Arc

In After Effects:

  • Use motion paths (position property)
  • Convert keyframes to Bezier
  • Pull handles to create arcs
  • Or use "Auto-Orient to Path"

8. Secondary Action


// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
  secondaryAnim.play();
});

// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
  if (e.currentTime > 15) particleAnim.play();
});

9. Timing


anim.setSpeed(0.5);  // half speed - dramatic
anim.setSpeed(1);    // normal
anim.setSpeed(2);    // double speed - snappy

// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluid

10. Exaggeration

In After Effects:

  • Push scale beyond 100% (120-150%)
  • Overshoot rotation
  • Use Overshoot expression
  • amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }

11. Solid Drawing

In After Effects:

  • Use 3D layers
  • Apply perspective camera
  • Animate Z position and rotation
  • Use depth of field

12. Appeal

Design principles in AE:

  • Smooth curves over sharp angles
  • Consistent timing patterns
  • Pleasing color palette
  • Clean vector shapes
View full documentation

// React Lottie with hover
<Lottie
  animationData={data}
  onMouseEnter={() => anim.setDirection(1)}
  onMouseLeave={() => anim.setDirection(-1)}
/>

Lottie Implementation


import Lottie from 'lottie-react';
import animationData from './animation.json';

<Lottie
  animationData={animationData}
  loop={true}
  autoplay={true}
  style={{ width: 200, height: 200 }}
/>

Key Lottie Features

  • playSegments([start, end]) - Play frame range
  • setSpeed(n) - Control timing
  • setDirection(1/-1) - Forward/reverse
  • goToAndStop(frame) - Pose control
  • addEventListener - Frame events
  • Interactivity via lottie-interactivity

Score breakdown

Trigger
3.5
One-sentence description with minimal keywords and no When-Not; poor recall coverage for Lottie tasks.
Structure
7.3
163-line single file organized by principle; appropriately small, nothing to offload.
Workflow
4.0
Descriptive per-principle snippets with no task workflow, error handling or verification steps.
Content
8.0
Terse sections with commented code; a few snippets mix React JSX loosely.
Engineering
9.0
Valid frontmatter; no scripts or file references to verify.
Security
10.0
No scripts, no network, no injection, no secrets.
Compact knowledge card mapping the 12 Disney principles to Lottie/AE techniques with runnable snippets, but the trigger description is a single thin line and there is no workflow or verification.