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slack-gif-creator Checked

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, val…
⚡ Productivity skills By anthropics Version v1.0.0 Added 2026-09-03 Updated 2026-09-03 Source ↗
7.9Overall rating
2Views
5Downloads
0Stars

Installation

🤖 Install via AI

Copy the prompt below and send it to your AI assistant (e.g. Claude Code) — it will follow the instructions and install automatically.

Install the "slack-gif-creator" skill by following the instructions at https://skill123.me/install/slack-gif-creator.
⌨️ Command line install

Run in your terminal — downloads and installs to ~/.claude/skills/.

curl -fsSL https://skill123.me/install/slack-gif-creator.sh | bash
📦 Download ZIP

Download the zip and extract it into your skills directory (e.g. ~/.claude/skills/), then restart your session.

⬇ Download v1.0.0 · 16 KB
📊 Static rating
7.9/10
Trigger
4.0
Structure
8.0
Workflow
8.0
Content
9.0
Engineering
10.0
Security
10.0

Six-dimension rubric with reviewer rationale.

View scorecard ↓
🛡 Dynamic test
—

Not live-tested yet — this skill is rated on static analysis only.

About this skill

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack.

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Documentation

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack.

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

**Dimensions:**

  • Emoji GIFs: 128x128 (recommended)
  • Message GIFs: 480x480

**Parameters:**

  • FPS: 10-30 (lower is smaller file size)
  • Colors: 48-128 (fewer = smaller file size)
  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow


from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

### Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • **Use it directly** (e.g., "animate this", "split this into frames")
  • **Use it as inspiration** (e.g., "make something like this")

Load and work with images using PIL:


from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style

### Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:


from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

**Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

### Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

**Use thicker lines** - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

**Add visual depth**:

  • Use gradients for backgrounds (create_gradient_background)
  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

**Make shapes more interesting**:

  • Don't just draw a plain circle - add highlights, rings, or patterns
  • Stars can have glows (draw larger, semi-transparent versions behind)
  • Combine multiple shapes (stars + sparkles, circles + rings)
View full documentation

**Pay attention to colors**:

  • Use vibrant, complementary colors
  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
  • Consider the overall composition

**For complex shapes** (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses
  • Calculate points carefully for symmetry
  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

### GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:


builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)

### Validators (core.validators)

Check if GIF meets Slack requirements:


from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")

### Easing Functions (core.easing)

Smooth motion instead of linear:


from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out

### Frame Helpers (core.frame_composer)

Convenience functions for common needs:


from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

### Shake/Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index
  • Add small random variations for natural feel
  • Apply to x and/or y position

### Pulse/Heartbeat

Scale object size rhythmically:

  • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
  • For heartbeat: two quick pulses then pause (adjust sine wave)
  • Scale between 0.8 and 1.2 of base size

### Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing
  • Use easing='ease_in' for falling (accelerating)
  • Apply gravity by increasing y velocity each frame

### Spin/Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)
  • For wobble: use sine wave for angle instead of linear

### Fade In/Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel
  • Or use Image.blend(image1, image2, alpha)
  • Fade in: alpha from 0 to 1
  • Fade out: alpha from 1 to 0

### Slide

Move object from off-screen to position:

  • Start position: outside frame bounds
  • End position: target location
  • Use interpolate() with easing='ease_out' for smooth stop
  • For overshoot: use easing='back_out'

### Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center
  • Zoom out: scale from 2.0 to 1.0
  • Can add motion blur for drama (PIL filter)

### Explode/Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities
  • Update each particle: x += vx, y += vy
  • Add gravity: vy += gravity_constant
  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

1. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration

2. **Fewer colors** - num_colors=48 instead of 128

3. **Smaller dimensions** - 128x128 instead of 480x480

4. **Remove duplicates** - remove_duplicates=True in save()

5. **Emoji mode** - optimize_for_emoji=True auto-optimizes


# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • **Knowledge**: Slack's requirements and animation concepts
  • **Utilities**: GIFBuilder, validators, easing functions
  • **Flexibility**: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions
  • Emoji font rendering (unreliable across platforms)
  • A library of pre-packaged graphics built into the skill

**Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies


pip install pillow imageio numpy

Score breakdown

Trigger
4.0
What is clear but no When-Not, thin trigger variants, no emoji/sticker synonyms, no Chinese keywords.
Structure
8.0
254 lines, modular code with shebangs and requirements; code lives in core/ instead of scripts/.
Workflow
8.0
Concrete workflow, conditional optimization strategy, and a real validator closing the loop; failure handling is thin.
Content
9.0
Crisp imperative writing; complete runnable code examples with parameters.
Engineering
10.0
Valid frontmatter, executable shebanged modules, declared dependencies, paths resolve.
Security
10.0
Pure local image processing, no network, no eval, no secrets; clean.
Clean, well-engineered GIF toolkit with real validation loop and executable modules, but the description lacks When-Not boundaries and trigger keyword breadth.